Array Mode★
While Array mode is active on your Placer, you can place row/columns, grids or even volumes of objects.
Placing a line★
Click the left mouse button, hold it and move your mouse to preview a line of objects.
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You can move physically with the WASD keys while holding your mouse to reach places you want to reach while placing an array of objects.
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Release the left mouse button to place the objects as seen in the preview.
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Placing a grid★
While holding left click, with the first axis, you can right click to switch to the second axis. This will create a grid of objects instead of a row/column of objects.
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The offset will now apply to the second axis, and the offset on the first axis will be preserved.
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Release the left mouse button to place the objects as seen in the preview.
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To switch back to the first axis while the second axis is active, drag the mouse back to the end of the first axis. You can switch repeatedly between the two axes.
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Placing a volume★
When you have the second axis active, you can right click to switch to the third and final axis. This will now create a volume of objects instead of a grid of objects.
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The offset will now apply to the third axis, and the offset on the first and second axes will be preserved.
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Release the left mouse button to place the objects as seen in the preview.
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To switch back to the second axis while the second axis is active, drag the mouse back to the end of the second axis. You can switch repeatedly between the three axes back to back.
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Offsets★
While you're holding the left mouse button, you can use the scroll wheel to increaes or decrease the gap between each object in the array.
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- To raise up the offset: roll the scroll wheel up.
- To decrease the offset: roll the scroll wheel down.
The offset amount is dependent on the current grid snapping mode you are on.
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Negative offsets★
You are also able to do negative offset with objects. To access this, you must have a prefab or a brick template selected in the quickbar.
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The maximum negative offset is relative to the size of the object.