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Mouse Mode

The Mouse Mode of the Placer allows you to place objects using the mouse and comes with additional features added into it.

As per the name, the mouse is the focus of this mode. It is used for nearly every operation in this mode.

Placing an object

  • Brick on a grid

    Move your mouse over the spot you want to place the object on.

  • Placed brick

    Click without dragging to place the object once you're done adjusting.

Set rotation before placing

Simple rotation can be done in increments of 90 degrees, relative to the rotation of the grid with the Builder.

Pressing R changes the rotation clockwise by 90 degrees.

Rotation visualization

Set orientation before placing

By default, objects are oriented upwards (Z+).

There are six orientations. Since this game uses Unreal Engine, the axes are arranged like this:

  • Axes and coordinate system in the game engine "Unreal Engine"

    • X axis:

      • X+: forward
      • X-: backward
    • Y axis:

      • Y+: to the left
      • Y-: to the right
    • Z axis:

      • Z+: upright
      • Z-: upside down

You can change the orientation by holding R and moving your mouse to the direction you want your object to orient to.

Orienting a brick upside down (Z-)

Once you're done, release R to apply that orientation.

Note

Joints will orient to the surface they're placed on.

Mid-air placement

The builder allows you to place objects without having to set up supporting structures or being constrained by physical limits.

Place floating

Holding Alt will allow you to place objects at a floating position relative to your location and your camera.

Floating placement

Floating placement

While holding Alt, you can use the scroll wheel to adjust the distance between you and the object itself.

  • Scrolling up will push the object further away from you.
  • Scrolling down will bring the object closer to you.

Place locked

Holding Ctrl will lock the movement of your previewed object relative to the surface of a brick.

Mouse mode plane locking

Mouse mode plane locking

While holding Ctrl, you can use the scroll wheel to adjust the position of the previewed object relative to the original surface.

  • Scrolling up will push the object further away, relative to your view.
  • Scrolling down will bring the object closer to you, relative to your view.

Mouse mode plane locking, scrolled by 50 units (5 studs)

Mouse mode plane locking, scrolled by 50 units (5 studs)

Deleting objects

The Mouse Mode of the Builder allows you to delete objects, including entities and brick grids.

Deleting individual objects

  • Builder highlighting red To delete an individual object, hold the Right Mouse Button, and aim at a brick or a singular entity.

  • Builder deleted object

    Release the Right Mouse Button to delete the object highlighted in red.

Deleting entities

  • Builder highlighting red

    Hold both Alt and the Right Mouse Button at the same time, and aim at a brick grid. This excludes the global brick grid from being deleted.

  • Builder deleted entity

    Release the Right Mouse Button to delete the brick grid/entity highlighted in red.

Picking using the Builder

The Mouse Mode of the Builder allows you to pick bricks, use their color as the current color, put them in the quickbar's temporary slot, or add them directly into the quickbar.

Picking bricks

  • Builder before picking bricks

    With the Builder equipped, aim at a brick you want to pick.

    Press the Middle Mouse Button to add the brick to the temporary quickbar slot.

    By default, the temporary quickbar slot doesn't appear on its own.

  • Builder after picking bricks

    Temporary slot after picking

    The temporary slot will be automatically selected upon picking. This allows you to immediately use the picked brick.

    Attempting to use the Mouse Scroll Wheel will remove the brick and the slot itself.

Picking colors

  • Builder before picking colors

    With the Builder equipped, aim at a brick you want to copy the color of.

    UI before picking colors

    The current selected color in the interface is white.

  • Builder after picking colors

    Hold Left Ctrl, and press the Middle Mouse Button to pick the color of the brick you're aiming at.

    UI after picking colors

    The current selected color in the interface is now green, just like the car.

Adding picked bricks to quickbar

  • Builder before picking colors

    With the Builder equipped, aim at a brick you want to pick.

    Slot 8 as a vacant slot

    Quickbar slots must be empty to pick and add bricks. If none are empty, this will not work.

  • Builder after picking colors

    Hold Left Ctrl and Left Alt at the same time, then press the Middle Mouse Button to add the picked brick into a quickbar slot.

    Slot 8 filled with picked brick

    This slot is now filled with the picked brick and automatically selected for you.