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Peaks

Peaks hero image

The Peaks environment is full of snowy and mountainous terrain, perfect for those who are looking for a place that resembles the arctics.

Sky

Sky

You can customize the sky with the following parameters:

Time of Day

You can set the current time of day when it is not animated.

Various times of day

Various times of day:
6.5hr, 12hr, 17.5hr, 20hr

One thing to keep in mind is that the unit is hours, but does not show minutes or seconds. This table should help you translate the unit into the 24 hour format or the AM/PM format.

Example 24-hour format AM/PM format
4.00hr 4:00 4:00 AM
9.50hr 9:30 9:30 AM
13.75hr 13:45 1:45 PM
23.25hr 23:15 11:15 PM

Animate Time Of Day

This option determines if the time of day progresses in real-time. If enabled, will disallow you to edit the time of day as it is being animated.

  • Disabled: Static time of day, no progression of time
  • Enabled: Dynamic time of day with progression of time, day length determined by Day Length and Night Length.

There are two parameters you can customize when the time of day is being animated:

Day Length

The length of daytime, from 6:00 to 18:00 (12 hours total).

Night Length

The length of nighttime, from 18:00 to 6:00 (12 hours total).

Both of these options combine into an ingame day's total length. For example:

Day length Night length Whole day lasts for
30min 15min 45 minutes
5min 5min 10 minutes
10min 7.5min (7 minutes 30 seconds) 17 minutes, 30 seconds
720min (12 hours) 720min (12 hours) 1,440 minutes (24 hours)

You can prioritize day length or night length depending on your design for the world. If you want a balanced day distribution, make both options the same amount of minutes.

Sun Angle

Sun angles and their values

Sun angles and their values

The position of the sun and moon around a circular line. You can adjust the angle from 0 degrees to 360 degrees, just like a full circle.

You can use this to re-align certain shadows or fine-tune the direction of shadows. You can also design mechanics around visibility of the sun/moon at certain angles.

Sun Scale

You can adjust the sun scale with percentages, from 0% to 500%. This will be multiplied with the Sun Horizon Scale option when the time of day approaches sunrise and sunset.

Various sun scale values

Various sun scale values:
50%, 100%, 250%, 500%

Sun Horizon Scale

You can adjust how large the sun is relative to its current normal size when the time of day approaches sunrise or sunset. This scales relative to the Sun Scale option, so you might want to make additional adjustments after setting the Sun Scale.

The example below is configured with 85% Sun Scale.

Various sun horizon scale values

Various sun horizon scale values:
0.5x, 1x, 3x, 5x

Sunlight color

You can control the color of the direct sunlight that hits the world at day. This can be used to apply a colored or off-white tint to the world itself. Making the color darker will also make the sunlight dimmer.

The example below is configured with a blue color sky at 100% sky intensity.

Various sunlight colors in order

Various sunlight colors in order with the following hex codes:
#FF99F3, #F8FFDA, #00CDFF, #6F6789

Sky Intensity

You can adjust the influence of the sky's ambient light from 0% to 1,000%. Setting this option to 0% will disable all ambient light and turn the sky black.

Various sky intensity percentages

Various sky intensity percentages:
0%, 50%, 100%, 200%

Sky Color

The example below is configured with 100% sky intensity.

You can change the color of the sky. The sky influences how ambient light in the world is colored.

Various sky colors in order

Various sky colors in order with the following hex codes:
#07FF2F, #60007C, #D2AF7C, #0016C6

Sky (Night)

Night sky with auroras

There are certain aspects of the sky that only appear at night:

  • Moon: The main source of light and sky color in the sky at nighttime.
  • Stars: The speckles in the sky that light up at nighttime.
  • Aurora: A rare phenomenon of lighting above the sky that occurs during night.

Moon Phase

Specific shapes of the moon occur when sunlight hits certain parts of the Moon throughout the year in a cycle.

Moon phases and their values

Moon phases and their values

You can edit the moon phase in Brickadia using a multiplier that goes from 0x to 29.5x.

The table below serves as a guide for achieving certain moon phases. It is not exact, but will get you 95% of the way there.

Value Moon phase / lunar phase
0x full moon
3.5x waning gibbous
7.5x last quarter
11x waning crescent
15x new moon
19x waxing crescent
22.5x first quarter
25x waxing gibbous
29.5x full moon

Moon Scale

You can adjust the moon scale as a percentage, from 0% to 500%.

  • Higher values enlarge the moon
  • Lower values shrink the moon

Various moon sizes in order

Various moon sizes in order:
70%, 140%, 280%, 500%

It is not possible to remove the moon entirely at 0% percentage, as it still shows a tiny sliver of a moon.

Moonlight Intensity

The brightness of the moonlight during night time. The moonlight is the main source of global lighting at night time.

  • Higher values provide more prominent moonlight
  • Lower values provide more subtle moonlight
  • 0% removes all moonlight

Various moonlight intensity values in order

Various moonlight intensity values in order:
0%, 50%, 100%, 200%

Moonlight Color

You can color or tint the moonlight. This will also influence the sky color.

The example below is configured with 50% moonlight intensity.

Various moonlight colors in order

Various moonlight colors in order with the following hex codes:
#EF73DD, #98ABEF, #EAEF80, #7DEFC8

Stars Intensity

You can adjust the brightness of stars in the sky at nighttime, up to 15x.

  • Higher values provide brighter stars
  • Lower values provide dimmer stars

Various stars intensity values in order

Various stars intensity values in order:
0x, 5x, 10x, 15x

Stars Color

You can recolor the stars. Note that some color variation will still be present even if you use a different color.

The example below is configured with 15x stars intensity to show the colors clearer.

Various stars colors in order

Various stars colors in order with the following hex codes:
#EF73DD, #98ABEF, #EAEF80, #7DEFC8

Aurora Intensity

Aurora

To show auroras at night, you can turn up the aurora intensity value.

  • Lower values will provide a more subtle aurora effect
  • Higher values will provide a more prominent aurora effect.

Weather

Various weather conditions

You can tweak and add weather conditions into your environment using these settings:

You can also stack weather conditions on top of each other, providing ample opportunity for creating uniquely intense environments.

Cloud Coverage

Various cloud coverage percentages

Various cloud coverage percentages:
0%, 25%, 40%, 50%, 100%

Rain

You can control how much rain there is with a percentage from 0% to 100%.

Various rain percentages

Various rain percentages:
0%, 25%, 50%, 75%, 100%

Snow

You can control how much snow there is with a percentage from 0% to 100%.

Various snow percentages

Various snow percentages:
0%, 25%, 50%, 75%, 100%

Dust

You can control how much dust there is with a percentage from 0% to 100%.

Various dust percentages

Various dust percentages:
0%, 25%, 50%, 75%, 100%

Thunder

You can control the loudness of thunder sound effects. If you have Close Lightning on, you will see flashes of lightning every now and then:

Thunder

Close Lightning

Whether or not to emit lightning in the sky during a thunderstorm (> 0% Thunder).

Wind

How loud the windy sound effects are, and how much weather particles get influenced by the wind.

Rain with wind vs. no wind

Rain with wind vs. no wind

Wind Angle

The direction of the wind, from 0 degrees to 360 degrees.

Rain Volume

The volume of the rain sound effects.

Close Thunder Volume

The volume of the lightning sound effects.

Distant Thunder Volume

The volume of the thunder sound effects.

Wind Volume

The volume of the wind's sound effects.

Fog

Fog in Brickadia

The fog can be customized with these parameters:

Fog Color

The color of the environment's fog.

Various fog colors

Various fog colors with the following hex codes:
#FF87FE, #58ECFF, #83FF53, #FF803B

Clear Fog Density

The density of the fog from 0.005 to 6. The more density there is, the nearer the fog will start affecting the visibility of objects.

Various clear fog density values in order

Various clear fog density values in order:
0.01, 0.1, 0.5, 2, 4

Cloudy Fog Density

Bug

This environment setting does not work. Ignore it for the time being and use the Clear Fog Density parameter to control both clear and cloudy fog density.

Clear Fog Height Falloff

Controls the amount of fog at higher altitudes in the environment, from 0.01 to 5. This specific setting works at lower cloud coverage levels.

Various clear fog height values in order

Various clear fog height values at fog density 1 in order:
0.01, 0.5, 1, 2.5, 5

Cloudy Fog Height Falloff

Controls the amount of fog at higher altitudes in the environment, from 0.01 to 5. This specific setting works at higher cloud coverage levels.

Various cloudy fog height values in order

Various cloudy fog height values at fog density 1 in order:
0.01, 0.5, 1, 2.5, 5

Water

Water in Brickadia

You can have swimmable water globally and configure it to kill players upon contact in minigames. There are also various parameters that you can customize with water to give it a dirty or toxic water like-appearance.

Height

Water height in plates. Depending on the size of the world you're building, the water height requirement may be vastly different across a variety of worlds.

The maximum possible water height in all the maps that share this environment setting is 5,000 plates.

Various water heights at a small build's scale

Various water heights at a small build's scale

Color Absorption

Water color absorption composition illustrated with layers

Water color absorption composition illustrated with layers

How much light is taken away in the water. In simpler words, these values determine how much each color channel is obstructed through the water.

These values are subtractive, so a higher color absorption value means less of that color channel will be able to be seen through the water, and vice versa.

Water color absorption illustrated on white ground

Water color absorption illustrated on white ground

Color absorption will also determine where the color channel gradually fades in the player's view. Higher values will further fade out the color channel in their view.

It's recommended to hold Left Ctrl while holding the slider for this parameter, as that will allow you to fine tune this parameter.

Scattering

Water scattering composition illustrated with layers

Water scattering composition illustrated with layers

Scattering will only affect the appearance of the water's surface. You can make it as muddy or as clean on the surface as much as possible.

Scattering is additive. It allows you to control how much scattering each color gets on the water surface. The higher the scattering value is for a color, that color will spread more across the water surface.

Water scattering illustrated on white ground

Water scattering illustrated on white ground

It's recommended to hold Left Ctrl while holding the slider for this parameter, as that will allow you to fine tune this parameter.

Fog (underwater)

Underwater fog composition illustrated with layers

Underwater fog composition illustrated with layers

Fog Intensity

The intensity value of the underwater fog. The more intense the fog is, the harder it is to see far-away objects.

Various fog intensity values in order

Various fog intensity values in order:
0, 0.0002, 0.0005, 0.001, 0.002

Fog Ambient Color

The base color of the underwater fog. It will not be affected by lighting from the sun or moon.

Examples below are at 100% fog ambient strength.

Various fog ambient colors

Various fog ambient colors with the following hex codes:
#BBE195, #7C503F, #8599EF, #FF8100

Fog Ambient Strength

The strength of the underwater fog's ambient color.

Various fog ambient strength values in order

Various fog ambient strength values in order:
0%, 25%, 50%, 100%, 400%

Fog Scattering Color

The scattering color of the underwater fog. The fog will be tinted with this color. Scattering is affected by the sun and moon's lighting, and the scattering color will be brighter around them.

Examples below are at 100% fog scattering strength.

Various fog scattering colors

Various fog scattering colors with the following hex codes:
#40FFFC, #B20500, #4268FF, #63864A

Fog Scattering Strength

The strength of the underwater fog's scattering color.

Various fog scattering strength values in order

Various fog scattering strength values in order:
0%, 25%, 50%, 100%, 400%