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Advanced Server Settings

Changing your server category

You can change the category of your server under the Discovery settings category. The following categories are available:

  • Sandbox: Servers for building and making anything you can think of
  • PvE: Combat against bots e.g. players vs. zombies
  • PvP: Combat against other players, deathmatch or team vs team, etc...
  • Exploration: Adventure-based or involving a lot of travel, spelunking, etc...
  • Hangout: Chatrooms or spaces to hang out at any time
  • Showcase: A showcase of something new or innovative
  • Roleplay: Servers where roleplaying is the main mechanic or focus

Putting your server in a specific category ensures that players can easily look for your server, especially if it's the types of server they like. For example, some people only want PvE but not PvP.

Hiding your server's invite code

You can hide the server's invite code from other players. Do this by turning off the Show Invite Code option under the Discovery settings category. This will restrict everyone else but you (the server owner) from being able to see the code.

Examples for why you would want the server's invite code be private:

  • You are required by a situation to change the password for your server everytime you share it. If this is the case, you can use share codes instead and never tell anybody the password to the server or unlist it from the global server browser.
  • You are temporarily testing a minigame in multiplayer and only want a subset of testers.
  • Make the old share code unusable after generating a new share code to prevent unwanted situations that are caused by your share code leaking out to the public.

Customizing the welcome message

You can show players a custom message upon joining the server.

The welcome message can be set to a single line of text with support for:

  • Regular formatting (bold, italics, color, etc...)
  • Fetching the current server name (type in {2})
  • Fetching the player's name (type in {1})

For example, if we're using the default welcome message:

<color="0055ff">Welcome to <b>{2}</>, {1}.</>

...a player is named BrickBot and the server name is Funhouse... this welcome message will display as:

Welcome to Funhouse, BrickBot.

Leave the welcome message blank to show no message.

Self Damage

Option to toggle the player being able to damage themselves outside of minigames in the server.

By default, it is enabled. This does not mean that players can hurt other players. It just means that players can use weapons on themselves, therefore damaging themselves.

Disabling this grants all players immunity from projectiles of their own weapons or explosives in the server.

Physics Damage

Physics damage refers to high-speed impact, where if you do something like flying and hit a wall, you will recieve some damage or even die. In this case, all physics damage can be enabled or disabled with this setting outside of minigames.

Enable Camera Blocked Effects

"Camera Blocked Effects" refers to an overlay that activates everytime your character's camera intersects with the inside of an object. This overlay serves as an obstruction to prevent you looking through bricks that are visible but don't have collision with faces, that are culled.

Applicator Limits

Enforce Applicator Limits

Can be bypassed with Bypass Applicator Limits

When enabled, acts as some sort of server wide clamp for components. Without the Bypass Applicator Limits permission, the player will not be able to set values beyond the slider limits of component parameters.

Intended for servers that are equivalent to a freebuild, where anyone can build anywhere.

Prefab Limits

Settings relating to the usage of prefabs in the server.

Max Size

Can be bypassed with Bypass Prefab Limits

The maximum size of prefab on all 3 axes, using units of studs.

  • X: Maximum size based on the first horizontal axis.
  • Y: Maximum size based on the second horizontal axis.
  • Z: Maximum size based on the vertical axis.

It is recommended to make X and Y equal to each other. This will account for extra horizontal rotation. By default, this is set to 100 studs in all axes.

Max Bricks

Can be bypassed with Bypass Prefab Limits

The maximum brick count allowed for prefabs.

Max Components

Can be bypassed with Bypass Prefab Limits

The maximum component count allowed for prefabs. Bricks that come with components attached also count towards this limit.

Upload Timeout

Can be bypassed with Bypass Prefab Timeout

Everytime a player uploads a prefab, enforce a delay temporarily to prevent spamming prefabs. Unit is in seconds.

Set to 0s for no delay, but this can cause problems if you run a public server. It is much easier to spam prefabs without a delay.

Selector Limits

Settings related to controlling limits that are associated with the Selector.

Max Selection Size

Can be bypassed with Bypass Selector Limits

The maximum size of a selection that can be made by a player on all 3 axes, using units of studs.

  • X: Maximum size based on the first horizontal axis.
  • Y: Maximum size based on the second horizontal axis.
  • Z: Maximum size based on the vertical axis.

It is recommended to make X and Y equal to each other. This will account for extra horizontal rotation. By default, this is set to 100 studs in all axes.

Max Selected Bricks

Can be bypassed with Bypass Selector Limits

Maximum selected bricks per current selection. This prevents people from making overly large selections.

Selection Timeout

Can be bypassed with Bypass Selector Timeout

Enforce a delay temporarily upon the player after selecting with the Selector. Unit is in seconds.

Builder Limits1

Settings related to controlling limits that are associated with the Builder.

Note

The placer is hard-coded to only place 1,000 of an object at a time.

While the max placement limits do not function beyond 1,000 copies of a single brick or entity, they are enforced upon pasting templates.

Max Placement Bricks

Maximum number of bricks in a single placement.

Max Placement Entities

Maximum number of entities in a single placement.

Template Placement Timeout

Everytime a player places a template, enforce a delay temporarily to prevent spamming the Builder. Unit is in seconds.

Set to 0s for no delay, but this can cause problems if you run a public server. It is much easier to spam the Builder without a delay.

Max Physics Objects

Maximum amount of physics objects across the server.

Max Physics Objects per Player

Maximum amount of physics objects per player.

Auto Saving

Settings related to control of the auto-saver.

Enable Auto Saves

Enables auto-saving of the world you're hosting on, given it is saved for the first time to the Worlds directory.

For the autosave to trigger, it must detect changes or modifications in the world. Otherwise, the autosave will not occur.

Manually saving on your end will not affect the timing of auto-saves.

Enable Announcements

Displays messages in chat about autosaves including their statistics. You can disable this if it becomes annoying or legitimately gets into the way of chatting. The auto-saving will continue to run regardless if announcements are enabled or not.

Enable Screenshots

Captures a new thumbnail from your view for the world when it gets autosaved. The old one will be overwritten on. Generally useful for documenting how far you have gotten with your progress on a world and picking up where you left off.

Disable this to prevent the current thumbnail being overwritten if you already have one saved manually with the world.

Thumbnails are not supported on Dedicated servers because they do not have rendering capabilities.

Save Interval

Controls how frequently the auto-saving occurs in minutes.

You may take into account the storage of your devices. The balance lies in the way people play on the server. If stuff builds up fast over weeks, it may be recommended to go for a longer autosave interval.


  1. I specifically call this section "Builder Limits" instead of "Placer Limits" because at some point I feel like they forgot that the Placer was renamed in the Builder.